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[OpenGL programcaustics.tar

Description: Water Rendering and Simulation\\OpenGL-Water Rendering and Simulation \\ OpenGL
Platform: | Size: 1508584 | Author: 汤睿智 | Hits:

[OpenGL programMyRain110

Description: 本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制.-this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering.
Platform: | Size: 614400 | Author: andy | Hits:

[3D Graphicpromptshaderey

Description: 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water.
Platform: | Size: 3241984 | Author: | Hits:

[3D GraphicWater

Description: 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译-Surface real-time rendering, the use of FFT and the Wave Equation to generate the surface fluctuations, requirement SM3.0 graphics card must support and VTF (Geforce6 above) using the 2005.8 Compiler DXSDK
Platform: | Size: 2028544 | Author: GoldFX | Hits:

[3D GraphicHeightMap6_GL

Description: 这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助-This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
Platform: | Size: 2612224 | Author: zlt | Hits:

[Special EffectsGPU_Water_Simulation

Description: 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program to complete the wave equation of time points, the result is stored in a floating point texture,. And then this texture to the rendering module. In addition the use of bump mapping to describe the details of the surface corrugation, which will later bring about-by-pixel rendering realistic water effects of high light flashes.
Platform: | Size: 1740800 | Author: ding | Hits:

[3D GraphicWater_Simulation

Description: GPU精粹里的水效果渲染,用到shader,效果很逼真-GPU Pristine water effects rendering, use shader, the effect is very realistic
Platform: | Size: 6551552 | Author: rJie | Hits:

[DirextXDX9_draw_2D_picture

Description: 调用ID3DXSprite来实现DirectX 9绘制2D动画,VC6下开发,完整工程文件。-Call ID3DXSprite to achieve DirectX 9 rendering 2D animation, VC6 to develop, complete engineering documents.
Platform: | Size: 669696 | Author: 胡进 | Hits:

[Game ProgramFountain3d-java

Description: An interactive water fountain. A realistic water source in your pocket with full control. Controls: UP/DOWN - go closer/further LEFT/RIGHT - rotate # - stop rotation 1/7 - rotate camera up/down 3/9 - change water pressure 4/6 - change water rendering complexity 2/8 - ascend/descend 0 - bullet time 5 - 25 FPS limiter on/off * - HUD on/o-An interactive water fountain. A realistic water source in your pocket with full control. Controls: UP/DOWN- go closer/further LEFT/RIGHT- rotate #- stop rotation 1/7- rotate camera up/down 3/9- change water pressure 4/6- change water rendering complexity 2/8- ascend/descend 0- bullet time 5- 25 FPS limiter on/off *- HUD on/off
Platform: | Size: 620544 | Author: wang | Hits:

[DirextXwater

Description: 在WINDOWS窗口下绘制水面效果,其他自己下去看吧-WINDOWS window at the water surface under the effect of rendering other go and see their own
Platform: | Size: 2544640 | Author: 蔡伟航 | Hits:

[GUI Developwater

Description: 由于反射和折射,光线能在海底想成舞动的刻蚀,本程序对这种景象进行渲染-As a result of reflection and refraction of light in the Harbor would like to dance into the etching, the process for rendering of this scene
Platform: | Size: 793600 | Author: sherrill | Hits:

[OpenGL programTERRAIN3DTEST

Description: 飞行漫游:包括地形 天空 水的渲染等等 鸽子工作室的-Roaming flight: including terrain rendering water sky
Platform: | Size: 2325504 | Author: 达内 | Hits:

[Special Effectsrtfluid06.src

Description: Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
Platform: | Size: 1722368 | Author: mike | Hits:

[Special EffectsMegaParticlesDemo

Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
Platform: | Size: 1672192 | Author: mike | Hits:

[Windows DevelopOpenG

Description: 用c++语言实现物体的三维效果,OpenGL-rendering of Underwater Caustics-C++ language used to achieve the effect of three-dimensional objects displayed
Platform: | Size: 137216 | Author: qwertyu123 | Hits:

[Game EngineHydraxDemo

Description: Demo from Hydrax - water rendering with ORGE engine.-Demo from Hydrax- water rendering with ORGE engine.
Platform: | Size: 4641792 | Author: johnny | Hits:

[Otherrtfluid04

Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics. -Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
Platform: | Size: 1169408 | Author: 聂霄 | Hits:

[Graph programwater.tar

Description: 使用纹理坐标,用简单的方法绘制漂亮的水面,水波使用了正弦函数和加入噪声的方法-Still using texture coordinates, this time here is a very simple way to render fancy water. Waves are shaped using both a sinus function and some Perlin noise. The same texture is used for both fake reflection and transparency, using texture spherical coordinates. Tweaking the texture may lead to quite a good result I think. Use left click to rotate, and right click to translate. You can also switch to wire-frame rendering using L, and get back using P or F. N toggles normals rendering.
Platform: | Size: 17408 | Author: 马兵 | Hits:

[3D GraphicRefractiveReflectiveWater

Description: ShaderX Rippling Refractive And Reflective Water,渲染水的算法-ShaderX Rippling Refractive And Reflective Water, water rendering algorithms
Platform: | Size: 353280 | Author: Leo | Hits:

[OpenGL programopengl_water

Description: 利用opengl 4渲染水,包含光照、反射等效果-Water Rendering using opengl 4
Platform: | Size: 19456 | Author: jinde | Hits:
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